Examples of work
Soli
A brain-controlled game prototype that uses neurofeedback via Muse 2 EEG headset and a custom made machine learning model. Created for MA final project at Goldsmiths University Of London & used in an exhibition with the British Council PlayUK in Macedonia 2018.
Unity3D, Audio Helm for Unity, Wekinator Machine Learning Open Source Software.
Rhythm Game Prototype
Developed for a PhD project. Uses rhythm game mechanics and procedural generation to build the game world and rhythmic cues from songs inputted. Built as a mobile app.
Unity3D
Musical Playground
Uses webcams mounted from ceiling to detect people moving in an area. The game applies musical instruments such as drums, bass and synth sounds to each person. Notation, instrument timbre and tempo change on where and how fast the group or individual move in the space. A visualisation is projection mapped onto the wall.
Unity3D, Machine Learning, Projection Mapping
Normal For Norman - Team VR project (MA)
My role was creative direction/story narrative, music/sound & 3D models. The avatar is living in a care home who suffers with dementia. The room will change to different periods of time of the character, who remembers they were a musician. The player is tasked in finding the missing parts of the trumpet to complete the memory.
Unity3D
Other projects include providing music and sound for game prototypes and coding them into the project (Unity3D/C#).
Projection mapping onto phyical objects and physical computing using arduinos (c++/Javascript).